The Sixth Gate of Death

The Sixth Gate of Death separates the Fifth and Sixth Precincts, protected by Dymani, called the "Thinker". Dymani rushes along the base of the Gate, eyeing his charge closely for all souls they pass.

The Gate itself is a reverse waterfall that flows upwards, pouring straight into the Sixth Precinct.

The other Eight Gates are as follows:
 * The First Gate
 * The Second Gate of Belisar
 * The Third Gate of Varanis
 * The Fourth Gate of Elkaroth
 * The Fifth Gate of Khovat
 * The Seventh Gate of Orineth
 * The Eighth Gate of Artavan
 * The Ninth Gate

Passage through the Gate
As with any other Gate, all those truly dead and shackled by death are able to pass the Gate safely, rising swiftly yet eerily upwards with the rising waters.

To pass up the Gate, a Deathringer must first experience a rising emotion (i.e. grief, joy or wrath) that is then amplified with their own Death magic. While feeling this rising emotion, the Deathringer can step into the rising waters, which will carry them upwards and into the Sixth Precinct Failure to do so causes the Gate to actually reject the Deathringer, leaving them stranded at the Gate's base. As time continues to pass, near proximity to the Gate causes eventual loss of memory and personality altogether. This is only reversible by Dymani himself, or by hearing his tone sounded by another Deathringer.
 * Inversely, when travelling back through the River of Death to the realm of life, they must instead experience a falling or diminishing emotion (i.e. depression or introspection)

A Deathringer's Power
Those who wield a Deathringer's power can sound the tone of Dymani. All souls and dead who hear the mysteriously low vibrating of Dymani are given to ability to think for themselves, and regain the memories of their life. Contrastedly, they may also lose all thought and memory altogether if the tone is sounded incorrectly.
 * Should Dymani himself hear the sound his own tone, or the tone Belisar, he is temporarily incapacitated; the duration is based upon the purity and strength of the tone(s) sounded. Hearing the tone of Orineth will also obliges Dymani to heed a single question asked of him, though it is Dymani's decision to answer the obligation or not

The Sixth Precinct
The Sixth Precinct is as near unpredictable as the Fourth, as while it may seem calm at first, massive whirlpools and water spouts appear at random through the Precinct, disappearing as quickly as they appear. The River here reaches up to the chest, and the current swift due to the constant buffeting by the surrounding chaos.
 * Deathringers may cast several Death spells to make the journey through the Precinct easier, calming the chaos around them